Welcome to the Multi-Template Ladder!

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The Multi-Template Ladder (or MTL) is a 1v1 ladder similar to the other ladders on Warzone. Unlike the 1v1 ladder on Warzone, this ladder utilizes 51 of Warzone's most popular strategic templates. All games honor vacations and have a 3 day auto-boot.


New players start with 5 templates unlocked and unlock a new template every time they win a game. However, they can elect to unlock all templates immediately if they wish.


Anyone who has unlocked all the templates (other than the member-only ones) can join the ladder; it is open to all players regardless of skill level. However, in order to maintain the integrity of the competition, alts are not allowed. If you are caught using an alt, you may be banned from the ladder.


Once you join the ladder you will be able to veto any templates that you would prefer not to play games on.


If you notice errors on any template or find bugs on the site, please contact Beren Erchamion or JustinR17.



Why are there member-only templates?

The Warzone API, which the MTL uses to create games, only allows games to be created if both players would have been able to create the game themselves. These member-only templates utilize features that only members can use. Although non-members can't play these templates, this will have no effect on their ratings or ability to rise on the ladder.


Having to play games on 51 templates sounds overwhelming. As a new player do I have to play on them all?

As a new player, you will start with 5 templates unlocked and unlock a new template every time you win a game. However, you can elect to unlock all templates immediately at any time.

You will automatically have all templates unlocked if your rating rises above 1900.


What if I don't want to play games on some of these templates?

You can veto up to 35 templates if you don't want to play games on them, but vetoing more templates will have an impact on the veto adjustment portion of your rating.


How frequently are games scheduled?

Games are scheduled every 2 hours.


How is my next opponent determined?

The MTL prioritizes matching players with similar Elo ratings. You will be matched with a similarly rated opponent whom you haven't played too recently. You can't be matched with a player who is ranked more than 20 places above or below you when ordered by Elo rating.


How often can I play the same opponent?

Two players can play against each other at most once every 5 days.


How does the ladder determine what template a game will use?

The ladder excludes all templates that either player has vetoed or not yet unlocked. If either player is not a member, it will exclude all member-only templates. It also excludes all templates that either player has played in their last 5 games. Then it chooses randomly from the remaining active templates. If there are no templates left, the ladder will use Strat MME.


How are ratings computed?

The MTL uses a veto-adjusted version of the MWElo rating system. Ratings are a sum of three components: Elo rating , an activity bonus, and a veto adjustment. The Elo k-factor used on the MTL is 32. Players who are not actively joined to the ladder and have not been ranked in the last 180 days will have their rating converge towards 1500 by 1 each day.


How many games do I need to finish to stay ranked?

All players joined to the ladder with 20 or more completed games in the last 150 days will be ranked.


How can I get the MTL trophy?

A player earns the MTL trophy (which is also displayed on your Warzone profile), by finishing 10 games in first place without ever dropping out of first. These games don't all have to be wins if you have enough of a buffer to stay in first place. Currently, 11 players have earned the trophy!


Why is there an activity bonus?

The activity bonus rewards players who play more games, since having a larger sample size of games played allows the ladder to have more confidence in their ratings. It also serves to encourage players to play more games on the MTL!


How is the activity bonus calculated?

Each game completed by a player increases their activity bonus by 4. Every day, the activity bonus decreases by 2%, meaning it has a half-life of ~34 days.

The activity bonus is capped at 80, but behind the scenes there is a buffer that enables active players to keep their activity bonus full.


Why is there a veto adjustment?

The MTL aims to test players on a wide variety of the best strategic templates Warzone has to offer. Vetoing many templates subverts that goal. In addition, a player gets a comparative advantage when they have vetoed many more templates than their opponents, as they have fewer templates to learn how to play.

The veto adjustment is a way to mitigate these issues and encourage players to challenge themselves on a wider variety of templates.


Do vetoes on templates I haven't unlocked affect the veto adjustment?

The veto adjustment only counts vetoes on templates that both you and your opponent have unlocked.


What happens if I veto a member-only template?

Vetoes on member-only templates do not affect the veto adjustment so that members are not penalized for having a membership, as non-member effectively have an enforced free veto on all member-only templates.


How is the veto adjustment (VA) calculated?

The ladder has a handicap function: h(vetoes) = logistic(maximum=100, midpoint=10, growth_rate=0.33)

It then computes each player's handicapped rating: HRold(player) = Eloold(player) + VAold(player) + h(player.vetoes)

The ladder then treats these ratings as Elo ratings and computes new handicapped rating HRnew for each player based on the outcome of the game, as well as doing the same for the real Elo ratings.

The veto adjustment is then updated as follows: VAnew(player) = HRnew(player) - (Elonew(player) + h(player.vetoes))


TL;DR?

Your rating will be increased by the veto adjustment if you have fewer vetoes than your average opponent and decreased if you have more.


How much can I expect the veto adjustment to affect my rating?

The impact on your rating is dependent on how many vetoes your average opponent has, but if we assume they have 4-5 vetoes, you could see your rating increase by up to 10 points if you have no vetoes. Again, assuming 4-5 opponent vetoes, 6-7 vetoes will see your rating decreased by around 10 points, while 9-10 will see it drop by roughly the amount you'd see from losing a single game you would otherwise have won (32 points). You'd approach the maximum negative adjustment of ~90 with around 20 vetoes.

The theoretical minimum and maximum veto adjustments are ±100.


Who created the MTL?

The MTL was created by Deadman.

Muli and ps also made contributions in its early stages. It would not be possible without Fizzer having created this amazing game and exposed the CLOT framework.


Who maintains the MTL now?

The MTL is currently maintained by Beren Erchamion with help from JustinR17.


Who designed the rating system?

The MWElo rating system including the combination of Elo with an activity bonus and rating decay for inactive players was designed by Math Wolf and Deadman. The veto adjustment was designed by GiantFrog and Beren Erchamion.


Who selected templates for the MTL?

The templates have been selected over the years by a rotating group of expert players in the community. There are too many of you to list here, but we appreciate your contributions!

Top Ranked Players

Rank Player Rating
1 Eraserhead
(26 games completed in 1st)
2234
2 tornado 2165
3 Octane 2065
4 UzayAltay 1985
5 Cailan 1968
6 CraZy 1965
7 Photonic Symmetry 1946
8 MisterT 1883
9 Jacoþ thε Restle§°ⁿ³ 1860
10 nickpugs3 1856
Ranked players : 49 View all
Currently Active players : 52
Total games on MTL : 87332

Latest Games

Game Template Link Date Ended
Frank Iacobazzi defeated sfj Biomes of America 44268821
2026-05-10 09:08:30.228090
Eraserhead defeated Octane Turkey LD 44303180
2026-05-10 07:08:56.639398
Octane defeated bleblble Belarus 44280721
2026-05-10 07:08:37.017967
Baer defeated Samuel Strategic Greece 44292614
2026-05-10 05:08:50.869988
MisterT defeated SweetSasyMolasy Elitist Africa 44266050
2026-05-10 05:08:30.407305
MisterT defeated Baer Final Fantasy VII 44261410
2026-05-10 05:08:27.750613
Frank Iacobazzi defeated SweetSasyMolasy Post-melt Antarctica 44251363
2026-05-10 05:08:25.654205
Octane defeated SYPHENSEQUENCER Earthsea 44250490
2026-05-10 05:08:24.787454
Octane defeated Bonsai Randomized Strat ME 44276185
2026-05-10 03:08:37.522825
Eraserhead defeated Bonsai Timid Lands 44276184
2026-05-10 03:08:37.107627
Cailan defeated SYPHENSEQUENCER Unicorn Island 44211298
2026-05-10 01:08:19.806023
sfj defeated tito MA Battle Islands V 44300042
2026-05-09 23:09:02.605149
philippe defeated sfj Saudi Arabia 44295533
2026-05-09 23:08:58.708108
CraZy defeated SYPHENSEQUENCER Randomized Strat ME 44175765
2026-05-09 21:08:20.575671
tito defeated Word Walker Pangea Ultima 44285497
2026-05-09 17:08:52.962833